fun facts about me

My photo
los angeles, ca, United States
My name is Dave Davenport, but I am sometimes known as "Dogspunk", and sign my artwork "DDOG". I've been tattooing since 1996 and making comic books since 2004. In a past life I animated video games. To view galleries of my work, visit my website dogspunk.com and click on the teeth menu on the left...

Saturday, August 11, 2012

Original Art Pages for $ale

    Hey there, I am going to offer original line drawings for my comics on sale here.

 The first batch is the FERAL story, "Bonin' in the Boneyard", which was the first story to feature Feral and the Ghost Skater. It was published in 2006 in "Hard to Swallow comics" #1, as well as a couple other shorts stories of mine which were completely digital art. The line drawing of the cover of the book was sold at San Diego Comic-con in 2011. Each page is 11" by 14" (with the art taking up 9" by 13") on smooth bristol. I believe this was the first piece I used a Copic marker on. The pages range from $40 to $60 each, and I'll handle the postage unless you are out of the continental U.S.. 

Page 1: $60

Page 2: $60

Page 3: $50

Page 4: $40 (has very slight water damage)

Page 5: $60

Page 6: $50

Page 7: $50

Interested? Write me directly at dave@dogspunk.com I will consider discounts for multiple items. 
Support your friendly neighborhood comicbook pornographer today!

Wednesday, August 8, 2012

call to artists Bent-Con 2012


As you may of may not know, I am the curator of the pop-up art gallery at the 3rd annual Bent-Con, an LGBT (and their friends) oriented comic-book, sci-fi, fantasy, horror, gaming (et.al.) convention, taking place this year Nov. 30th thru Dec. 2nd in Burbank, California. 
Are you an artist? Know one who might want to enter? 

  Check out the details HERE, Droogies!


Tribal #1,523

A few hours of tribal work on a new client. Tried to fit with existing work and add some flow and recognition of the musculature beneath, 2 things I don't feel the existing work was doing.




Sunday, August 5, 2012

Why I went to San Diego for Comic-con this year...

This year I was going to skip San Diego Comic-con.


I had no new books to sell, and was generally burnt on tabling at this mind-numbingly huge convention. Then I realized that this is Judge Dredd's 35th anniversary, and the new film is only months away.

It's a good year to go as a fan. 


Then 2000ad and Lionsgate held a "WHAT WOULD YOU DO TO WIN TICKETS TO SEE DREDD" contest for tickets to an advance screening of the Pete Travis directed "Dredd". I entered, professing that I would eat munce for a month. I won a pair of tickets, and my fate for July 10th was written in stone (fortunately I haven't been asked to keep my vow of eating only munce for a month).
Come the night of the showing, I asked my good friend and fellow artist Justin Hall to take my +1 seat, which he did. Justin is a life-long fan of all types of comic-books, but has never read any Judge Dredd, so I was very happy to get a non-biased opinion from a good critic. As it turns out, we ended up sitting next to Brandon, then film critic from Bleeding Cool (I am not going to read his review until I am done with my own). I was already trying my hardest not to get my hopes up about DREDD --- since this usually leads to utter disappointment with any film--- but Brandon said a few things that set the context of this film up for me, and added to some things read on blogs and heard in podcasts put me in just the right place to see the movie.

I'll list these things first.


1, The costumes are very much like Carlos Ezquerra's original design. 2, Ron Smith's Mega-City 1 was blocky and inorganic.  3, The budget was low on this film ($45mil) and therefore the final product is practically an art-house film. 4, John Wagner approves of it, his most noted gripe being with the vehicles; he felt they looked too present-day.

The film itself:

It's not an epic film, but it doesn't need to be. There's one simple story that intoduces us to Dredd, Anderson, the Justice System, and Mega-City 1.

Very quickly the film settles onto the setting of Peach Trees block, and stays there for the rest of the film. As you (fans) all probably know by now, Dredd is giving Cadet Anderson her full-eagle assessment. They are tracking Madeline "Ma Ma" Madrigal and her Slo-Mo drug ring to it's source. The two Judges wind up with a prisoner who knows too much about Mardrigal's operation for her to allow him to be taken alive and be interrogated. Her people assume control of the block defenses and are able to trap Dredd, Anderson, and their prisoner inside.

The rest of the film is a simple game of survival, and in this game the movie viewer gets a perfect introduction to Dredd's world. 

Here we see the harsh violence of the world, garish and brutal, juxtaposed with incredible beauty, even amidst gratuitous carnage and dismemberment. People fall from the block's heights in ways that are scary and inviting at the same time, rendered hypnotic and dazzling due to the effects of the Slo-Mo drug, and the artistry of the cinematography and 3D effects.

We see Dredd as a law machine, dispencing Justice, but never grand-standing. I am not giving away much by saying one of the best scenes in the film shows Dredd emerging from the cloud of dust, having just survived an attack that blew bullets from the inner courtyard of the block through to the outer blast armor, destroying a good many apartments and people. He emerges carrying Madrigal's second in command, tosses him off of the balcony, and before "Ma Ma" has returned her gaze to Dredd, he has already walked matter-of-factly back into the dust cloud. No one-liners, no threats. His disdain for Madrigal apparent from his lack of concern for her reaction.

We see Anderson, too unconventional to be a regular street Judge, prove her worth to a man who had 
already dismissed her as a failure. Anderson is a Psi Judges, and in this era (set before the beginning of the comic series) the Justice Department's Psychic Division is undeveloped... they are at this time seen only as mutants and have significant stigma to overcome...but you can guess that they prove their worth as tools of the system.


I asked Justin Hall to give his scholarly opinion as a casual viewer :

 As a comic book geek of many years, I’m certainly aware of the world of Judge Dredd; many of the creators I most admire cut their teeth with that property. However, I’m certainly no expert, and am, like most Americans, not emotionally invested in the Judge Dredd mythos. So I came to the movie with a fairly blank, though positive, state of mind. 

 And I was quite pleased with what I saw! The two main characters Judge Dredd and Judge Andersen were well portrayed, the direction and filming were good, and the concepts were compelling. It was a simple story, and left me hoping for a bit more complexity in terms of character development and thematic arcs, but overall it was a very solid movie. 

 The real star of the film was the setting; Mega City 1 was well conceived, as was the Peach Trees housing complex where the action takes place, and the washed out colors and claustrophobic filming really brought home the sense of the Judge Dredd dystopian future. This bleakness was afforded moments of unexpected relief by the segments dealing with the narcotic that the plot revolved around; the gorgeous, slow motion photography gave the film moments of surreal beauty. 

And now again from myself as a fan of the source material: 


I saw the 1995 film when it came out. I wanted to like it. I own the dvd, and watch it from time to time. Depending on my mood, I may say it was okay, or not. There was so much wrong with it. I watched it again last night, and you know what? Stallone isn't even the worst thing about that film.

You need to forgive more than half of that movie to even enjoy it.

This film?

You don't have to forgive ANYTHING.

Friday, August 3, 2012

Celtic Dog-Pile!



I did this yesterday on a burly client from Palm Springs, and as such it took about twice as long as I was imagining it would when I was not remembering what burly clients I have.
I love doing Celtic Critters, and took the amount of detail in this one as a challenge.
Each of the 3 dogs has a different pattern on the inside.

Wednesday, August 1, 2012

new work on a 6 years old sleeve

Yesterday a client I hadn't seen in almost 6 years came in and got some more work started. I snapped a few pics of the existing work to show off what my tribal freehand looked like back in 2006.


Here's what he got yesterday, a cover up of this:

Covered with this: