fun facts about me

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los angeles, ca, United States
My name is Dave Davenport, but I am sometimes known as "Dogspunk", and sign my artwork "DDOG". I've been tattooing since 1996 and making comic books since 2004. In a past life I animated video games. To view galleries of my work, visit my website dogspunk.com and click on the teeth menu on the left...

Friday, September 13, 2013

book trailer

I've been neck-deep in animating a book trailer. Jasun Mark has been producing, I've been doing some original artwork and animating. The book is "Heaven's Rise" by Christopher Rice, which has an Oct. 15th release date. This is the first animation I've done in over 13 years. The art was drawn in photoshop, the animation in anime studio 8. These are very low-res versions of the sequences.

Thursday, September 5, 2013

Ink Bastards

Auntie Navaro
Hey Droogies! Daniel and I have been blogging about Spike tv's Ink Master, the reality competition between tattoo artists. We've been giving it a go to review each episode of season 3. Check it out on our INKBASTARDS blog, and enjoy.

Wednesday, June 12, 2013

that "gay" Dredd story...


I finally got around to reading prog 1817 of 2000ad, the issue featuring the Judge Dredd one-and-done by Rob Williams (script) and Mike Dowling (art).


I wasn't purposely putting it off... it was among a handful of issues that Diamond skipped distribution of here in the states, so I eventually gave up on hard copies and read it digital-like (on my birthday tablet, thanks baby!).
The story is now 4 months old, so I think a synopsis is safe.

          ( S P O I L E R S )





     The story follows a young man named Taylor Cook, who is gay. He is busted in a raid on a fetish club, one where Dredd himself is the fetish. But that is skipping ahead... first, we are introduced to the club, and then to the protagonist.
     Taylor tells us a bit about himself and his story; mom has died, leaving dad even more distant. As Taylor discovers that his feelings for his best friend are more than platonic, his father finds them and beats the crap out of his would be lover. After weeks of avoidance from both his friend and his father, the catastrophe known as "Chaos Day" happens, and his father disappears.
     Regretting that his father never truly knew him, Taylor decides to hide his true self further in the closet. 5 months go by before he learns from the Judges and a surveillance video how his father died... at the hands of Judge Fear, the undead villain whose gaze causes one to die of fright. 
     Later, an online friend gets the young man to try the nightclub. Soon, he is attending in Judge garb. And then, the bust. The crime? Impersonating a Judge ("jimping") is a serious offence. Taylor has the chance to bolt unseen through a back entrance, but decides to turn himself in and not hide any longer, vowing to leave the closet behind in the "cubes" (prison) when he gets out.





Seems like a lot for a 6 page story, huh?
What I like about it:

  • It's amazing that this idea hasn't been picked up on before, the idea of the fascistic, leather-clad #1 authority figure being used in gay role-playing scenes. It makes perfect sense, every single aspect is already in use by someone or another in gay culture. Bondage, leather, domination, submission, the cop from the Village People... and much more, all rolled into one fantasy. For gay Dredd fans, it makes a giggly fun club scene. 

  • The poetic justice of his father, the homophobe's, death at the hands of Judge Fear. To imagine what his deadly fear might have been...
  • The cat-call in the club. Perfect. Any more would have reduced it to camp, but the one added a bit of humor to the serious tone of the story.
  • The handling of the issue at hand. There is no judgement by anyone, even the Judges, excepted Taylor's dad. He is the only person with a problem with homosexuals here. 
  • The Dredd-as-foil story. This is what Judge Dredd, as a comic strip, does best. Stories about the people of this future city, where Dredd only shows up as a representative of the system... and then he really could be any Judge- it's just him because his name is on the book. The story is about Mega-City One. 
  • Rob Williams. I've been reading a lot of his stuff lately, and really enjoying it. His series "Low Life", featuring Wally Squad (undercover) Judge "Dirty" Frank is top notch. 

Go ahead, pick up a copy, support positive gay characters in comics. I think you just might like it...

Wednesday, May 8, 2013

Mermen

Here's a couple of mermen, or a couple who are mermen.

The background splash trails off down the leg turning into green and blue Tahitian tribal. Ken has a lot of Tahitian (some done by me) so I was happy to have the background transform into color tribal with no black lines, something I shy away from normally.

Tuesday, May 7, 2013

Tim's Sleeve


A complex sleeve.

This large chest piece/sleeve starts out as a man-like dragon on the pec, engulfed in flames.


 The dragon's tail wraps down the arm, becoming more tribal in style as it goes.

 It passes behind an iron cross on the elbow, and the Burning Man effigy on the biceps.


The tail finally wraps around several f-14 fighter jets at the wrist.

 
Yowza!

portfolio/website updates 2013

It's about that time again... time to update the ol' website and portfolio. It doesn't seem as weighty these days, when tumbler and facebook are so much more "of the moment" and easy to update and access as online portfolios.
Here we go, a color leg piece representing earth and fire, to balance a sleeve of air and water. The Faun is earth, the Salamander is fire. The sleeve had a D'Jinn as air, and a Merman as water.

Faun/Satyr/Pan tattoos are fun. 

Thursday, May 2, 2013

Oso Malo

This here is a shirt/label design I did for a bear of a man who thought to create a label of clothing for the ursine man. He did not pursue it due to personal matters, but I recently attained his permission to post the artwork.
Would you buy a shirt with this logo? would you like to see more of this brand?

Saturday, February 9, 2013

You're not perfect, but you are perfect for me; my untimely review of the video game MANHUNT


So I'm a retro gamer. 


Meaning, I bought a PS2 on sale, and get my games used. Cheap=retro. Also, I avoided video games for quite a while because I have a history of obsessive behavior concerning them. Something about endorphins. Whatever. So as a result, I missed out on all of the PlayStation generation of games. The ps1 was the big thing when I quit gaming. What am I getting at? I play ps2 games thinking they are pretty cool. I'm not quite warmed up yet to the glossy realism of ps3 stuff. Maybe by the time I get thru every ps2 game I want to play I will be, but until then I am here to give you reviews from a decade ago.



Manhunt, 3rd person stealth action, Playstation 2. Developed by Rockstar Games North, 2003. 


What attracted me to this game was the stealth aspect. I'd played Ghost Recon on the pc (one of the only games i played in this period) and really dug the stealth and sniper levels. A game entirely like this? FUN! Plus, I am a sucker for crime documentaries on serial killers and forensics shows like "the new detectives", "the first 48", et al. It felt like this was the game for me. And it was. It took me a while to get some of the controls down, but I chalk this up to just being rusty with a game controller (I believe it was only the 2nd dual stick game I'd played). 2 years later on the second playthrough I am getting vicious and gruesome executions pretty easily. 


The plot is simple: 


You are James Earl Cash, notorious killer, and you are executed by lethal injection in the opening cinematic. As game play begins, you find that your death was faked, and now you are at the mercy of a Mr. Starkweather, former big-shot Hollywood director, who now makes his living making snuff films, and you are his new star.  He talks you through several levels of Carcer City decay, beckoning you to kill the gang members he's populated them with. Through your earpiece, he catcalls you when you are slow, berates you when you mess up, and praises you on good kills. About halfway through the game, Starkweather figures he's done with you and has you disposed of, but Cash is just too tough to be bested by some hired mercenary security outfit. Now you are in control, and you are gunning for the Director. The games are over, and rather than gangs you are facing Carcer City PD, SWAT, and Cerebus- the aforementioned "Black Water" types. Oh, and the crazy guy in the pig's head mask who wields a chainsaw. 

Divide and conquer: 


Not being seen or heard, baiting your enemies into dividing, and rarely being able to quickly overpower groups with surprise and firepower are your main tools in gameplay. Hunters will fall behind their comrades to check out a noise by themselves, or simply pass unwittingly by your particular pool of shadow, giving you an opportunity to sneak up from behind and dispatch them. Initially this is done with simple objects like plastic bags and glass shards, but soon you are using crowbars and machetes. Later levels involve firearms, but these require you to run like hell for a new hiding spot because every enemy in earshot will close in on you once the trigger is pulled. Occasionally it is a good idea to surprise a crowd and deliver a round of headshots to all before they can fire back, but this is reserved for just a few circumstances. 




Layout:


The enemies all have their particular personalities which affect game play on each level, but the biggest factor in toughness to a level is the layout versus the type of available weapons. Levels like a slum or a junkyard, with a lot of enemies, open spaces, and plenty of shadows are fairly easy if you have a baseball bat and a crowbar that you can kill quietly with. A level, such as subway tunnels, with tight enclosures, unforgiving acoustics, rare hiding places, and relatively few enemies can be quite a bitch if the only available weaponry are firearms, so that each attempt to kill an enemy attracts every other enemy on the damn level. In fact, this dynamic is the only thing that really changes the difficulty of the levels. You never level up, and your enemies aren't in themselves any harder to kill (except a couple of "bosses"). Level layout and weaponry are the only real changes, and I like that about this game.


Gangs:


Among the gangs, my favorites are the "Skinz" and the "Smileys", purely for shallow reasons (see accompanying fan-art). I always apologized to the skin in the blue Fred Perry before offing him. I'd rather smother him in kisses. The Smileys are for the most part muscled thugs half dressed and covered in tattoos. What's not to like? The Smileys are an across the board fan-favorite, due to their wacky personalities. The entire gang wear some version of a smiley face mask. One has a purple mohawk and is covered in tattoos that all say "KILL". Another, "Fug", is dark skinned, has a red mohawk, and has "DRUG SLUT" spray painted across his chest and torso. Some wear kilts, and the leader, "Barry", who dresses as the wife he murdered and shouts out nagging quotes from her about what the neighbors might think, or how disastrously the dinner party is going. Of course most of your opponents will make racial slurs at some point, and some gay-baiting, assumedly because because convicts enjoy the butt-sex. The Cerebus guys even quip about having you on their "gaydar". Offensive? No. These are your enemies. They aren't the good guys. But then again, neither are you, and you don't get to deny these slurs... just take out the assholes who said them. Whether you are offended by them or not is your deal, I think it's pretty funny. If you are easily offended, I'd stay away from this game.


Cash:


Cash himself (though not much of a looker) is racially ambiguous. Cool. From the slurs the Skinz  and other gangs taunt him with, one might guess that he is bi-racial. I like that he is for the most part silent. The few times he speaks (on the 2 occasions you "babysit" another character), his voice seems out of place, and not what you imagined by this point in the game. I would have to say he should have remained silent and used only hand gestures... or that a voice actor who sounded naturally tough was used, rather than someone "butching it up". It brings you slightly out of the total immersion into the game, where sound is so critical to gameplay.


Controversy.


After reading up on it after the first play through, I discovered that it is actually the #1 banned video game worldwide. And it certainly gets it's share of infamy: it is once again in the headlines after the Sandy Hook Massacre as the #1 slot in the top ten offenders of violent video games influencing out society (a
list compiled by the NRA, no less). It's sequel gets the #2 spot. Can you say "deflection", NRA?


Conclusion:


I haven't played #2 yet, mostly because it gets a whole star less than it's predecessor in a 5 star rating system (Amazon), but I will eventually. After replaying manhunt just before writing this review, I played Midway's the Suffering, another convict-centric game (but that is best left to be talked about another time).
I love the atmosphere of Manhunt. I tried to play Splinter Cell directly after Manhunt and just hated it. It was anal and sterile. I don't know if I will ever go back to it, but Manhunt I will play again. It's on my "comfort games" list. Is that creepy?



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The following is the full piece of fan art I created for Manhunt, which I chopped up to use throughout this article. Enjoy!


"Don't hurt 'em, Cash!" by Dave Davenport, pen and ink, digital coloring. 2013.